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Standalone Scripts

Agency-Minerjob V2

One-time
US$14.99

Final price, tax included.

+12 points, 10% back
Runs on
  • QBCore
  • Qbox
  • ESX
  • No framework
  • Updates included, at no extra cost
  • Support anytime at help.agencyg.de, usually within a few hours

Payment and delivery run through Tebex, the official payment partner for Cfx.re and FiveM. Your scripts are assigned to your Keymaster account immediately.

Description

A whole mining career for your server. Agency Minerjob V2 brings real rocks in seven mining areas, three tools, 100 levels, a foundry with furnaces and gem cutting, contracts from the foreman and a market whose prices move, all in one menu in the Agency design. It finds QBCore, Qbox or ESX by itself and runs fully standalone without any of them.

🎥 Showcase: https://youtu.be/Vl5VD670yrI
🖼️ Screenshots below
🔄 Free update for everyone who owns V1, levels from V1 are taken over


🆕 New in Version 2.1.0: One colour for all Agency scripts

  • ✔ Agency Companion: free app for iPhone, iPad and Mac Android and the browser, plus the free Agency-Companion script: one /app code links every Agency script on the server. Agency Minerjob follows the accent colour you pick in Agency-Companion.

  • ✔ One accent colour for all Agency scripts: picked in /app (admin page), gold by default

  • ✔ Fits every screen: the interface scales to the resolution by itself, from 1080p to 4K and ultrawide

  • ✔ 25 languages: English, German, French, Spanish, Italian, Dutch, Portuguese, Polish, Czech, Slovak, Hungarian, Romanian, Bulgarian, Croatian, Greek, Danish, Swedish, Norwegian, Finnish, Turkish, Russian, Ukrainian, Japanese, Korean, Chinese

  • ✔ Config in the Agency layout: numbered sections with Agency Companion first, English by default


✨ Why Agency Minerjob V2

  • Real rocks: seven mining areas with rocks that break and come back for everyone

  • A game, not a timer: a short skill game at every rock, better tools give a bigger zone and more ore

  • A whole economy: furnaces, gem cutting, contracts and a market whose prices move

  • Admins in game: settings for the whole server, player levels, the market and the rocks from the same menu

  • Own menu: everything in the Agency design, no qb-menu or ox_lib needed

  • Runs anywhere: QBCore, Qbox, ESX or fully standalone, with or without a database or an inventory


⛏️ Core Features

  • ✔ Seven mining areas: six terraces of Davis Quartz and the old mine shaft in the Tataviam Mountains, each with its own blip, lowest level and ores

  • ✔ Real rocks: gold arrows show where you can mine now, a rock takes three minings, breaks and comes back after five minutes for everyone

  • ✔ Skill game: E at a rock starts a short game, hit the gold zone in every round

  • ✔ Three tools: pickaxe, reinforced pickaxe from level 10 and mining drill from level 25, they wear out and the foreman repairs them

  • ✔ 100 levels: the V1 curve, higher levels open new areas, rarer ores and gems

  • ✔ Furnaces: smelt copper, silver and gold ore into bars with coal as fuel, they keep working while you are away

  • ✔ Gem cutting: turn rough diamonds, emeralds and rubies into cut gems in a precise game, a miss can break the stone

  • ✔ Contracts: the foreman offers a few that change every 20 minutes, delivered in time they pay the market value plus a bonus and extra XP

  • ✔ Market: prices move within a range for every item every few minutes, with a chart in the menu

  • ✔ One menu (/miner): overview, market, tools, furnace, cutting bench and contracts, from anywhere

  • ✔ Admin page (/mineradmin): settings for the whole server, look up players and set levels, move or reset the market, make every rock whole again, teleport to every place


🎯 Framework Support

  • QBCore · Qbox · ESX · Standalone, detected automatically

  • Inventories: ox_inventory · qs-inventory · qb-inventory and its forks · ESX, or the miner's own satchel without an inventory

  • Money: QBCore, Qbox or ESX, standalone through Agency Banking, a wallet in the menu or your own functions


⚙️ Built For Server Owners

  • 🛡️ Server-side validated: distances, tools, rounds, cooldowns, rewards and prices are decided on the server

  • 🔁 V1 levels taken over automatically, the V1 item names stay

  • 🧩 One commented config file: places, items, tools, levels, foundry, contracts, market and admins

  • 💾 Saves itself: one oxmysql table created on its own, or everything in the server's key value store

  • 🐞 Debug mode: every request and every reward in the server console

  • 🔌 Developer friendly: exports for levels, XP, stats and prices, server events for mining, sales and contracts

  • 🌍 26 languages, English by default


📦 Dependencies

  • No dependency required

  • QBCore, Qbox or ESX (optional, runs standalone without one)

  • oxmysql and an inventory (both optional)


🛒 Works great with


📖 Docs: https://docs.agencyg.de/minerjob
📦 More scripts: https://agencyscripts.dev
💬 Support & Discord: https://discord.gg/RTax3aBMUs

config.lua, the translations, the framework layer and the install files stay open for editing.

Agency-Minerjob V2

US$14.99

Also in a bundle: Agency-Anticheat + Agency-Banking + Agency-Drugs + Agency-Essentials + Agency-Gangs + Agency-Garage + Agency-Housing + Agency-Multicharacter + Agency-Pad + Agency-Shops + Agency-Spawn + Agency-Tuning + Agency-Vehicleshop + Agency-Vending + Agency-Hud + Agency-Admin + Agency-Seatbelt V2 + Agency-Loadingscreen V2 + Agency-Phone + Agency-Lifeinvader V3 + Agency-Vehiclekeys V2 + Agency-Blackmarket V2 + Agency-Repairkit V2 + Agency-Minerjob V2

€389.99 €600.76 save 35%

Changelog

Every update of Agency-Minerjob V2, straight from our Discord.

2.1.0LatestOct 28, 2026

✨ New

  • One colour for all Agency scripts: the menu follows the colour your admins pick in Agency-Companion (/app, admin page), gold without it
  • Follows changes live: when an admin picks a new colour, the open menu and the rock arrows switch to it by themselves
  • Languages: Slovak and Norwegian Bokmal (nb) join, all 25 languages of the Agency Companion app are now included

🔧 Improved

  • Screen fit: the menu, the mining game, finds, level ups and the prompt scale to the resolution by themselves, from 1080p to 4K
  • Menu: the Agency logo top left and switches in the Agency-Housing look
  • Rock arrows: use the accent colour of the menu instead of a fixed gold
  • Console: short startup message with a tip for the free Agency-Companion resource

🗑️ Removed

  • Menu size option: Config.UI.scale is no longer needed, the size fits the screen automatically

⚙️ Config

  • New layout: config.lua is sorted into numbered sections, Agency Companion comes first, then Core and Integrations
  • New options: Config.Companion.Enabled and Config.AccentColor (false = colour from Agency-Companion), Config.Markers.ready = false uses the accent colour

📦 Update notes

  • Replace the resource folder and take over your values in the new config.lua, all old keys still work
  • A changed Config.UI.accent is still used as the script's own colour, Config.Locale = 'no' still works
2.0.0Sep 28, 2026

✨ New

  • Agency-Minerjob: Mine real rocks across seven areas, each with its own blip, lowest level, and ores.
  • Agency-Minerjob: Gold arrows mark mineable rocks. Each rock takes three mining attempts to break and respawns after five minutes for everyone.
  • Agency-Minerjob: Play a skill game at every rock and hit the gold zone in every round.
  • Agency-Minerjob: Use a pickaxe, a reinforced pickaxe from level 10, or a mining drill from level 25.
  • Agency-Minerjob: Progress through 100 levels using the V1 curve to unlock areas, rarer ores, and gems.
  • Agency-Minerjob: Smelt copper, silver, and gold ore into bars at furnaces that keep working while you are away.
  • Agency-Minerjob: Cut rough diamonds, emeralds, and rubies into gems at cutting benches.
  • Agency-Minerjob: Take timed contracts from the foreman for market value, a bonus, and extra XP.
  • Agency-Minerjob: View market prices and their chart in the menu. Prices change within a range every few minutes.
  • Agency-Minerjob: Use one menu, /miner, for the overview, market, tools, furnace, cutting, and contracts.
  • Agency-Minerjob: Manage server settings, player levels, the market, and rocks, and teleport to every place using /mineradmin.

🔧 Improved

  • Agency-Minerjob: Better tools provide a larger skill game zone, fewer rounds, and more ore.
  • Agency-Minerjob: Tools wear out and can be repaired by the foreman.
  • Agency-Minerjob: All actions are decided by the server, including distances, tools, rounds, cooldowns, rewards, and prices.
  • Agency-Minerjob: Supports QBCore, Qbox, ESX, or standalone, with or without an inventory.
  • Agency-Minerjob: Includes exports, server events, 26 languages, and debug mode.

📦 Update notes

  • Agency-Minerjob: Replace the old folder and use the new config.lua. The V1 config is not compatible.
  • Agency-Minerjob: V1 levels transfer on first start. V1 item names stay, and /mininglevel still works.
  • Agency-Minerjob: New items are listed in install/.
  • Agency-Minerjob: Saves data with oxmysql or the server key value store.
1.2.0Apr 12, 2026

✨ New

  • Added a built-in NUI sell menu with item names, amounts, unit prices, totals, and live market prices.
  • Added a built-in NUI skill check with a moving indicator and target zone. Press Space or E to hit the green zone.
  • Added a 600ms ready phase before the skill-check indicator starts moving.
  • Added Easy, Medium, and Hard skill-check settings: 32% zone and 2.2s sweep, 22% and 1.6s, 15% and 1.1s.
  • Added 20 languages: Português, Italiano, Nederlands, Polski, Čeština, Română, Türkçe, Русский, Українська, Svenska, Dansk, Norsk, Suomi, Magyar, Hrvatski, Ελληνικά, Български, 日本語, 한국어, 中文.

🔧 Improved

  • Rewrote client and server code to support QB-Core, ESX, and standalone setups.
  • Added auto-detection for QB-Core, ESX, standalone, ox_inventory, QB inventory, and ESX inventory.
  • Routed framework calls through unified helpers with fallback handling.
  • Added native GTA notifications when no notification system is available.
  • Made skill-check movement frame-rate independent using performance.now() delta timing.
  • Added ESX player-loaded handling with esx:playerLoaded for NPC spawning.
  • Changed the default language to English.

🐛 Fixed

  • Fixed an ESX nil-value crash that prevented the sell menu from opening.
  • Replaced framework-specific callback systems with event-based communication.
  • Fixed item labels in the sell menu showing “Translation not found”.

🗑️ Removed

  • Removed the hard dependency on ox_lib for skill checks and UI.
  • Removed the dependency on qb-menu for the sell menu.
  • Removed stale duplicate client files client_new.lua and client_new_updated.lua.

⚙️ Config

  • Configure framework and inventory auto-detection in config.lua.
  • Select any supported language with Config.Locale in config.lua.

📦 Update notes

  • oxmysql is the only remaining runtime dependency, used for skill database persistence.
  • Cleaned up the duplicate files block in fxmanifest.lua.

What customers say

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5.049 reviews

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Storm_Trouper· Product Review· Agency-ElevatorGot it free

Best free elevator script I've seen

TheEasyModeGamer· Product Review· Agency-ElevatorGot it free

good script that you can use

good script that you can use

Machine translated · original: German

Tekkfreakxx· General Review

LOVE AGENCY SCRIPTS!!

THE SCRIPTS A MANAGEABLE AND VERY IMMERSIVE. GREAT ADD ON TO SERVERS AND SO MUCH FUN!!! 1000% RECOMMEND!!

👑𝓧𝓮𝓷𝓪 𝓚𝓲𝓷𝓰 💋💦· General Review

Very Good

Simple script but fully functional, I liked it a lot

Machine translated · original: Portuguese

Gon· Product Review· Agency-WatchGot it free

Really nice scripts and giveaways

Issmael 🐝· General Review

Goes well with

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